
That's a total of 9% bonus healing for us. Conviction 3/3 - Gives you a 3% increased damage and healing after landing a critical hit which also stacks up to 3 times.This is a very important talent since there are loads of monsters and boss encounters that gives magical debuffs. Sacred Cleansing 1/1 - Allows Cleanse to also dispel a Magic effect.It's the haste we're after but that mspd bonus is handy in some situations. Speed of Light 3/3 - Grants 3% haste and your Divine Shield gives you 60% mspd for 4 sec when activated.A must get spell since it allows you to heal two units at the same time. Beacon of Light 1/1 - A buff spell that makes the affected ally receive 50% healing from Word of Glory, Flash of Light, Holy Shock and Divine Light, and 100% from Holy Light even if that ally is not your main target.One point is enough since we won't be needing that much hit rating. Enlightened Judgements 1/2 - Grants you hit rating equivalent to 50% of your Spirit, increases the range of your judgement by 5 yards and your judgement heals you for 2234.


This talent kind of syncs with Infusion of Light so we'd love to max this one out. Daybreak 2/2 - Gives Flash of Light, Holy Light and Divine Light a 20% to make your next Holy Shock not trigger its cooldown within 12 sec.Also a must get talent since Holy Shock is one of our efficient healing spells. Infusion of Light 2/2 - Increases the critical chance of your Holy Shock by 10% and your Holy Shock critical strikes reduces the casting time of your Flash of Light, Holy Light, Divine Light or Holy Radiance by 1.5 sec.Divine Favor 1/1 - It increases your spell haste and spell critical chance by 20% once activated.Besides, 30% additional critical chance is high enough for a healer.

Two (2) talent points would increase its critical chance to 60% but it seems overkill to me.
